![]() Wolf uses elements such as graphics and sound, the games' mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Myst and Riven: The World of the D'niis a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. ![]()
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